using System; using Cpp2IlInjected; using UnityEngine; namespace StansAssets.Foundation.Extensions { // Token: 0x0200004F RID: 79 [Token(Token = "0x200003C")] public static class Vector2Extensions { // Token: 0x0600011B RID: 283 RVA: 0x000025DC File Offset: 0x000007DC [Token(Token = "0x60000D6")] [Address(RVA = "0x3818950", Offset = "0x3817750", VA = "0x183818950")] public static float SqrDistance(this Vector2 a, in Vector2 b) { return 0f; } // Token: 0x0600011C RID: 284 RVA: 0x000025F4 File Offset: 0x000007F4 [Token(Token = "0x60000D7")] [Address(RVA = "0x38188F0", Offset = "0x38176F0", VA = "0x1838188F0")] public static Vector2 MultipliedBy(this Vector2 a, float s) { return default(Vector2); } // Token: 0x0600011D RID: 285 RVA: 0x0000260C File Offset: 0x0000080C [Token(Token = "0x60000D8")] [Address(RVA = "0x3818920", Offset = "0x3817720", VA = "0x183818920")] public static Vector2 MultipliedBy(this Vector2 a, Vector2 b) { return default(Vector2); } } }