using System; using Cpp2IlInjected; namespace StansAssets.Foundation { // Token: 0x0200000B RID: 11 [Token(Token = "0x200000B")] public static class IdFactory { // Token: 0x17000001 RID: 1 // (get) Token: 0x06000021 RID: 33 RVA: 0x0000212C File Offset: 0x0000032C [Token(Token = "0x17000001")] public static int NextId { [Token(Token = "0x6000021")] [Address(RVA = "0x3811100", Offset = "0x380FF00", VA = "0x183811100")] get { return 0; } } // Token: 0x17000002 RID: 2 // (get) Token: 0x06000022 RID: 34 RVA: 0x00002080 File Offset: 0x00000280 [Token(Token = "0x17000002")] public static string RandomString { [Token(Token = "0x6000022")] [Address(RVA = "0x3811170", Offset = "0x380FF70", VA = "0x183811170")] get { return null; } } // Token: 0x04000006 RID: 6 [Token(Token = "0x4000006")] private const string k_PlayerPrefsFactoryKey = "IdFactory.Key"; } }