using System; using Cpp2IlInjected; using UnityEngine; namespace StansAssets.Foundation { // Token: 0x02000010 RID: 16 [Token(Token = "0x200000D")] public static class RectTransformUtility { // Token: 0x0600003C RID: 60 RVA: 0x000021A4 File Offset: 0x000003A4 [Token(Token = "0x6000025")] [Address(RVA = "0x3813DA0", Offset = "0x3812BA0", VA = "0x183813DA0")] public static Rect RectTransformToScreenSpace(RectTransform transform) { return default(Rect); } } }