using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002C0 RID: 704 [Token(Token = "0x200011F")] public struct Compositor_OverlaySettings { // Token: 0x0400092E RID: 2350 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008F6")] public uint size; // Token: 0x0400092F RID: 2351 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40008F7")] public bool curved; // Token: 0x04000930 RID: 2352 [FieldOffset(Offset = "0x5")] [Token(Token = "0x40008F8")] public bool antialias; // Token: 0x04000931 RID: 2353 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40008F9")] public float scale; // Token: 0x04000932 RID: 2354 [FieldOffset(Offset = "0xC")] [Token(Token = "0x40008FA")] public float distance; // Token: 0x04000933 RID: 2355 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40008FB")] public float alpha; // Token: 0x04000934 RID: 2356 [FieldOffset(Offset = "0x14")] [Token(Token = "0x40008FC")] public float uOffset; // Token: 0x04000935 RID: 2357 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40008FD")] public float vOffset; // Token: 0x04000936 RID: 2358 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x40008FE")] public float uScale; // Token: 0x04000937 RID: 2359 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40008FF")] public float vScale; // Token: 0x04000938 RID: 2360 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000900")] public float gridDivs; // Token: 0x04000939 RID: 2361 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000901")] public float gridWidth; // Token: 0x0400093A RID: 2362 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000902")] public float gridScale; // Token: 0x0400093B RID: 2363 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000903")] public HmdMatrix44_t transform; } }