using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x0200029B RID: 667 [Token(Token = "0x20000FA")] public struct D3D12TextureData_t { // Token: 0x040008BD RID: 2237 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000885")] public IntPtr m_pResource; // Token: 0x040008BE RID: 2238 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000886")] public IntPtr m_pCommandQueue; // Token: 0x040008BF RID: 2239 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000887")] public uint m_nNodeMask; } }