using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR.Extras { // Token: 0x02000322 RID: 802 [Token(Token = "0x2000164")] [RequireComponent(typeof(SteamVR_TrackedObject))] public class SteamVR_TestThrow : MonoBehaviour { // Token: 0x06000F54 RID: 3924 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600085B")] [Address(RVA = "0x199BFF0", Offset = "0x199ADF0", VA = "0x18199BFF0")] private void Awake() { } // Token: 0x06000F55 RID: 3925 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600085C")] [Address(RVA = "0x199C030", Offset = "0x199AE30", VA = "0x18199C030")] private void FixedUpdate() { } // Token: 0x06000F56 RID: 3926 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600085D")] [Address(RVA = "0x199C480", Offset = "0x199B280", VA = "0x18199C480")] public SteamVR_TestThrow() { } // Token: 0x04000F00 RID: 3840 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000E44")] public GameObject prefab; // Token: 0x04000F01 RID: 3841 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000E45")] public Rigidbody attachPoint; // Token: 0x04000F02 RID: 3842 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000E46")] public SteamVR_Action_Boolean spawn; // Token: 0x04000F03 RID: 3843 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000E47")] private SteamVR_Behaviour_Pose trackedObj; // Token: 0x04000F04 RID: 3844 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000E48")] private FixedJoint joint; } }