using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000027 RID: 39 [Token(Token = "0x200001D")] public interface ISteamVR_Action_Boolean : ISteamVR_Action_In_Source, ISteamVR_Action_Source { // Token: 0x1700005A RID: 90 // (get) Token: 0x06000171 RID: 369 [Token(Token = "0x17000059")] bool state { [Token(Token = "0x6000136")] [Address(Slot = "0")] get; } // Token: 0x1700005B RID: 91 // (get) Token: 0x06000172 RID: 370 [Token(Token = "0x1700005A")] bool stateDown { [Token(Token = "0x6000137")] [Address(Slot = "1")] get; } // Token: 0x1700005C RID: 92 // (get) Token: 0x06000173 RID: 371 [Token(Token = "0x1700005B")] bool stateUp { [Token(Token = "0x6000138")] [Address(Slot = "2")] get; } // Token: 0x1700005D RID: 93 // (get) Token: 0x06000174 RID: 372 [Token(Token = "0x1700005C")] bool lastState { [Token(Token = "0x6000139")] [Address(Slot = "3")] get; } // Token: 0x1700005E RID: 94 // (get) Token: 0x06000175 RID: 373 [Token(Token = "0x1700005D")] bool lastStateDown { [Token(Token = "0x600013A")] [Address(Slot = "4")] get; } // Token: 0x1700005F RID: 95 // (get) Token: 0x06000176 RID: 374 [Token(Token = "0x1700005E")] bool lastStateUp { [Token(Token = "0x600013B")] [Address(Slot = "5")] get; } } }