using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002D7 RID: 727 [Token(Token = "0x2000136")] public struct InputDigitalActionData_t { // Token: 0x040009AF RID: 2479 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000977")] public bool bActive; // Token: 0x040009B0 RID: 2480 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000978")] public ulong activeOrigin; // Token: 0x040009B1 RID: 2481 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000979")] public bool bState; // Token: 0x040009B2 RID: 2482 [FieldOffset(Offset = "0x11")] [Token(Token = "0x400097A")] public bool bChanged; // Token: 0x040009B3 RID: 2483 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400097B")] public float fUpdateTime; } }