using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002D2 RID: 722 [Token(Token = "0x2000131")] [StructLayout(0, Pack = 4, Size = 28)] public struct RenderModel_t_Packed { // Token: 0x06000D59 RID: 3417 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60006DD")] [Address(RVA = "0x1A16B20", Offset = "0x1A15920", VA = "0x181A16B20")] public RenderModel_t_Packed(RenderModel_t unpacked) { } // Token: 0x06000D5A RID: 3418 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x60006DE")] [Address(RVA = "0x1A16AF0", Offset = "0x1A158F0", VA = "0x181A16AF0")] public void Unpack(ref RenderModel_t unpacked) { } // Token: 0x0400099B RID: 2459 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000963")] public IntPtr rVertexData; // Token: 0x0400099C RID: 2460 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x4000964")] public uint unVertexCount; // Token: 0x0400099D RID: 2461 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC")] [Token(Token = "0x4000965")] public IntPtr rIndexData; // Token: 0x0400099E RID: 2462 [global::Cpp2IlInjected.FieldOffset(Offset = "0x14")] [Token(Token = "0x4000966")] public uint unTriangleCount; // Token: 0x0400099F RID: 2463 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000967")] public int diffuseTextureId; } }