using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x0200004E RID: 78 [Token(Token = "0x2000034")] public enum SkeletalMotionRangeChange { // Token: 0x0400008A RID: 138 [Token(Token = "0x4000087")] None = -1, // Token: 0x0400008B RID: 139 [Token(Token = "0x4000088")] WithController, // Token: 0x0400008C RID: 140 [Token(Token = "0x4000089")] WithoutController } }