using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x0200030D RID: 781 [Token(Token = "0x2000155")] public class SteamVR_HistoryBuffer : SteamVR_RingBuffer { // Token: 0x06000EE6 RID: 3814 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600080D")] [Address(RVA = "0x1940ED0", Offset = "0x193FCD0", VA = "0x181940ED0")] public SteamVR_HistoryBuffer(int size) { } // Token: 0x06000EE7 RID: 3815 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600080E")] [Address(RVA = "0x1940C10", Offset = "0x193FA10", VA = "0x181940C10")] public void Update(Vector3 position, Quaternion rotation, Vector3 velocity, Vector3 angularVelocity) { } // Token: 0x06000EE8 RID: 3816 RVA: 0x000065E4 File Offset: 0x000047E4 [Token(Token = "0x600080F")] [Address(RVA = "0x1940AF0", Offset = "0x193F8F0", VA = "0x181940AF0")] public float GetVelocityMagnitudeTrend(int toIndex = -1, int fromIndex = -1) { return 0f; } // Token: 0x06000EE9 RID: 3817 RVA: 0x000065FC File Offset: 0x000047FC [Token(Token = "0x6000810")] [Address(RVA = "0x1940BF0", Offset = "0x193F9F0", VA = "0x181940BF0")] public bool IsValid(SteamVR_HistoryStep step) { return default(bool); } // Token: 0x06000EEA RID: 3818 RVA: 0x00006614 File Offset: 0x00004814 [Token(Token = "0x6000811")] [Address(RVA = "0x1940A00", Offset = "0x193F800", VA = "0x181940A00")] public int GetTopVelocity(int forFrames, int addFrames = 0) { return 0; } // Token: 0x06000EEB RID: 3819 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000812")] [Address(RVA = "0x19406B0", Offset = "0x193F4B0", VA = "0x1819406B0")] public void GetAverageVelocities(out Vector3 velocity, out Vector3 angularVelocity, int forFrames, int startFrame = -1) { } } }