using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020000A8 RID: 168 [Token(Token = "0x2000062")] [Serializable] public class SteamVR_Input_BindingFile_ActionList { // Token: 0x06000650 RID: 1616 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000525")] [Address(RVA = "0x1945140", Offset = "0x1943F40", VA = "0x181945140")] public SteamVR_Input_BindingFile_ActionList() { } // Token: 0x04000232 RID: 562 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400021A")] public List chords; // Token: 0x04000233 RID: 563 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400021B")] public List poses; // Token: 0x04000234 RID: 564 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400021C")] public List haptics; // Token: 0x04000235 RID: 565 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400021D")] public List sources; // Token: 0x04000236 RID: 566 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400021E")] public List skeleton; } }