using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020000AA RID: 170 [Token(Token = "0x2000064")] [Serializable] public class SteamVR_Input_BindingFile_Pose { // Token: 0x06000654 RID: 1620 RVA: 0x000045BC File Offset: 0x000027BC [Token(Token = "0x6000529")] [Address(RVA = "0x1945680", Offset = "0x1944480", VA = "0x181945680", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000655 RID: 1621 RVA: 0x000045D4 File Offset: 0x000027D4 [Token(Token = "0x600052A")] [Address(RVA = "0x19424F0", Offset = "0x19412F0", VA = "0x1819424F0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06000656 RID: 1622 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x600052B")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public SteamVR_Input_BindingFile_Pose() { } // Token: 0x04000239 RID: 569 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000221")] public string output; // Token: 0x0400023A RID: 570 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000222")] public string path; } }