using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020000AC RID: 172 [Token(Token = "0x2000066")] [Serializable] public class SteamVR_Input_BindingFile_Skeleton { // Token: 0x0600065A RID: 1626 RVA: 0x0000461C File Offset: 0x0000281C [Token(Token = "0x600052F")] [Address(RVA = "0x19457A0", Offset = "0x19445A0", VA = "0x1819457A0", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x0600065B RID: 1627 RVA: 0x00004634 File Offset: 0x00002834 [Token(Token = "0x6000530")] [Address(RVA = "0x19424F0", Offset = "0x19412F0", VA = "0x1819424F0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x0600065C RID: 1628 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000531")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public SteamVR_Input_BindingFile_Skeleton() { } // Token: 0x0400023D RID: 573 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000225")] public string output; // Token: 0x0400023E RID: 574 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000226")] public string path; } }