using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x02000310 RID: 784 [Token(Token = "0x2000158")] public class SteamVR_Skybox : MonoBehaviour { // Token: 0x06000EF9 RID: 3833 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000820")] [Address(RVA = "0x380C890", Offset = "0x380B690", VA = "0x18380C890")] public void SetTextureByIndex(int i, Texture t) { } // Token: 0x06000EFA RID: 3834 RVA: 0x000021FE File Offset: 0x000003FE [Token(Token = "0x6000821")] [Address(RVA = "0x380C350", Offset = "0x380B150", VA = "0x18380C350")] public Texture GetTextureByIndex(int i) { return null; } // Token: 0x06000EFB RID: 3835 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000822")] [Address(RVA = "0x380C3F0", Offset = "0x380B1F0", VA = "0x18380C3F0")] public static void SetOverride([Optional] Texture front, [Optional] Texture back, [Optional] Texture left, [Optional] Texture right, [Optional] Texture top, [Optional] Texture bottom) { } // Token: 0x06000EFC RID: 3836 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000823")] [Address(RVA = "0x380C2F0", Offset = "0x380B0F0", VA = "0x18380C2F0")] public static void ClearOverride() { } // Token: 0x06000EFD RID: 3837 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000824")] [Address(RVA = "0x380C3B0", Offset = "0x380B1B0", VA = "0x18380C3B0")] private void OnEnable() { } // Token: 0x06000EFE RID: 3838 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000825")] [Address(RVA = "0x380C2F0", Offset = "0x380B0F0", VA = "0x18380C2F0")] private void OnDisable() { } // Token: 0x06000EFF RID: 3839 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000826")] [Address(RVA = "0x380C8F0", Offset = "0x380B6F0", VA = "0x18380C8F0")] public SteamVR_Skybox() { } // Token: 0x04000EA7 RID: 3751 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000E16")] public Texture front; // Token: 0x04000EA8 RID: 3752 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000E17")] public Texture back; // Token: 0x04000EA9 RID: 3753 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4000E18")] public Texture left; // Token: 0x04000EAA RID: 3754 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4000E19")] public Texture right; // Token: 0x04000EAB RID: 3755 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x4000E1A")] public Texture top; // Token: 0x04000EAC RID: 3756 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x4000E1B")] public Texture bottom; // Token: 0x04000EAD RID: 3757 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x4000E1C")] public SteamVR_Skybox.CellSize StereoCellSize; // Token: 0x04000EAE RID: 3758 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4C")] [Token(Token = "0x4000E1D")] public float StereoIpdMm; // Token: 0x02000311 RID: 785 [Token(Token = "0x200031D")] public enum CellSize { // Token: 0x04000EB0 RID: 3760 [Token(Token = "0x4000EDD")] x1024, // Token: 0x04000EB1 RID: 3761 [Token(Token = "0x4000EDE")] x64, // Token: 0x04000EB2 RID: 3762 [Token(Token = "0x4000EDF")] x32, // Token: 0x04000EB3 RID: 3763 [Token(Token = "0x4000EE0")] x16, // Token: 0x04000EB4 RID: 3764 [Token(Token = "0x4000EE1")] x8 } } }