using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000293 RID: 659 [Token(Token = "0x20000F2")] public struct Texture_t { // Token: 0x040008A0 RID: 2208 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000868")] public IntPtr handle; // Token: 0x040008A1 RID: 2209 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000869")] public ETextureType eType; // Token: 0x040008A2 RID: 2210 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400086A")] public EColorSpace eColorSpace; } }