using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002C1 RID: 705 [Token(Token = "0x2000120")] public struct VRBoneTransform_t { // Token: 0x0400093C RID: 2364 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000904")] public HmdVector4_t position; // Token: 0x0400093D RID: 2365 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000905")] public HmdQuaternionf_t orientation; } }