using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002BE RID: 702 [Token(Token = "0x200011D")] public struct VRControllerState_t { // Token: 0x0400091E RID: 2334 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008E6")] public uint unPacketNum; // Token: 0x0400091F RID: 2335 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40008E7")] public ulong ulButtonPressed; // Token: 0x04000920 RID: 2336 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40008E8")] public ulong ulButtonTouched; // Token: 0x04000921 RID: 2337 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40008E9")] public VRControllerAxis_t rAxis0; // Token: 0x04000922 RID: 2338 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40008EA")] public VRControllerAxis_t rAxis1; // Token: 0x04000923 RID: 2339 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40008EB")] public VRControllerAxis_t rAxis2; // Token: 0x04000924 RID: 2340 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40008EC")] public VRControllerAxis_t rAxis3; // Token: 0x04000925 RID: 2341 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40008ED")] public VRControllerAxis_t rAxis4; } }