using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002AE RID: 686 [Token(Token = "0x200010D")] public struct VREvent_MessageOverlay_t { // Token: 0x040008F2 RID: 2290 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008BA")] public uint unVRMessageOverlayResponse; } }