using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002CC RID: 716 [Token(Token = "0x200012B")] public struct VROverlayIntersectionMaskPrimitive_t { // Token: 0x04000987 RID: 2439 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400094F")] public EVROverlayIntersectionMaskPrimitiveType m_nPrimitiveType; // Token: 0x04000988 RID: 2440 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000950")] public VROverlayIntersectionMaskPrimitive_Data_t m_Primitive; } }