using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000296 RID: 662 [Token(Token = "0x20000F5")] public struct VRTextureWithPose_t { // Token: 0x040008AD RID: 2221 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000875")] public HmdMatrix34_t mDeviceToAbsoluteTracking; } }