using System; using Cpp2IlInjected; namespace System.Drawing { // Token: 0x02000039 RID: 57 [Token(Token = "0x2000039")] internal struct XVisualInfo { // Token: 0x0400014C RID: 332 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400014C")] internal IntPtr visual; // Token: 0x0400014D RID: 333 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400014D")] internal IntPtr visualid; // Token: 0x0400014E RID: 334 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400014E")] internal int screen; // Token: 0x0400014F RID: 335 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400014F")] internal uint depth; // Token: 0x04000150 RID: 336 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000150")] internal int klass; // Token: 0x04000151 RID: 337 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000151")] internal IntPtr red_mask; // Token: 0x04000152 RID: 338 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000152")] internal IntPtr green_mask; // Token: 0x04000153 RID: 339 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000153")] internal IntPtr blue_mask; // Token: 0x04000154 RID: 340 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000154")] internal int colormap_size; // Token: 0x04000155 RID: 341 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4000155")] internal int bits_per_rgb; } }