using System;
using Cpp2IlInjected;
namespace System.ComponentModel
{
/// Provides the base class for a custom component editor.
// Token: 0x020000EB RID: 235
[Token(Token = "0x20000EB")]
public abstract class ComponentEditor
{
/// Edits the component and returns a value indicating whether the component was modified.
/// The component to be edited.
///
/// if the component was modified; otherwise, .
// Token: 0x06000598 RID: 1432 RVA: 0x000042A8 File Offset: 0x000024A8
[Token(Token = "0x6000598")]
[Address(RVA = "0x498180", Offset = "0x496F80", VA = "0x180498180")]
public bool EditComponent(object component)
{
return default(bool);
}
/// Edits the component and returns a value indicating whether the component was modified based upon a given context.
/// An optional context object that can be used to obtain further information about the edit.
/// The component to be edited.
///
/// if the component was modified; otherwise, .
// Token: 0x06000599 RID: 1433
[Token(Token = "0x6000599")]
[Address(Slot = "4")]
public abstract bool EditComponent(ITypeDescriptorContext context, object component);
/// Initializes a new instance of the class.
// Token: 0x0600059A RID: 1434 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x600059A")]
[Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")]
protected ComponentEditor()
{
}
}
}