using System; using Cpp2IlInjected; namespace System.ComponentModel { /// Provides the base class for all licenses. A license is granted to a specific instance of a component. // Token: 0x02000154 RID: 340 [Token(Token = "0x2000154")] public abstract class License : IDisposable { /// When overridden in a derived class, gets the license key granted to this component. /// A license key granted to this component. // Token: 0x17000187 RID: 391 // (get) Token: 0x06000826 RID: 2086 [Token(Token = "0x17000187")] public abstract string LicenseKey { [Token(Token = "0x6000826")] [Address(Slot = "5")] get; } /// When overridden in a derived class, disposes of the resources used by the license. // Token: 0x06000827 RID: 2087 [Token(Token = "0x6000827")] [Address(Slot = "6")] public abstract void Dispose(); /// Initializes a new instance of the class. // Token: 0x06000828 RID: 2088 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6000828")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] protected License() { } } }