using System; using Cpp2IlInjected; namespace System.Net.Sockets { /// Specifies whether a will remain connected after a call to the or methods and the length of time it will remain connected, if data remains to be sent. // Token: 0x020002D9 RID: 729 [Token(Token = "0x20002D9")] public class LingerOption { /// Initializes a new instance of the class. /// /// to remain connected after the method is called; otherwise, . /// The number of seconds to remain connected after the method is called. // Token: 0x06001337 RID: 4919 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x6001337")] [Address(RVA = "0x2621B80", Offset = "0x2620980", VA = "0x182621B80")] public LingerOption(bool enable, int seconds) { } /// Gets or sets a value that indicates whether to linger after the is closed. /// /// if the should linger after is called; otherwise, . // Token: 0x170003EB RID: 1003 // (set) Token: 0x06001338 RID: 4920 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x170003EB")] public bool Enabled { [Token(Token = "0x6001338")] [Address(RVA = "0x495D50", Offset = "0x494B50", VA = "0x180495D50")] set { } } /// Gets or sets the amount of time to remain connected after calling the method if data remains to be sent. /// The amount of time, in seconds, to remain connected after calling . // Token: 0x170003EC RID: 1004 // (set) Token: 0x06001339 RID: 4921 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x170003EC")] public int LingerTime { [Token(Token = "0x6001339")] [Address(RVA = "0x52EC20", Offset = "0x52DA20", VA = "0x18052EC20")] set { } } // Token: 0x04000BBF RID: 3007 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000BBF")] private bool enabled; // Token: 0x04000BC0 RID: 3008 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000BC0")] private int lingerTime; } }