using System; using Cpp2IlInjected; namespace UnityEngine.AddressableAssets { // Token: 0x02000025 RID: 37 [Token(Token = "0x2000025")] [Serializable] public class AssetReferenceTexture3D : AssetReferenceT { // Token: 0x0600011F RID: 287 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600011F")] [Address(RVA = "0x2312AB0", Offset = "0x23118B0", VA = "0x182312AB0")] public AssetReferenceTexture3D(string guid) { } } }