using System; using Cpp2IlInjected; namespace Unity.Burst.CompilerServices { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000F")] [AttributeUsage(AttributeTargets.Parameter | AttributeTargets.ReturnValue)] public class AssumeRangeAttribute : Attribute { // Token: 0x06000020 RID: 32 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000020")] [Address(RVA = "0x4093D0", Offset = "0x4081D0", VA = "0x1804093D0")] public AssumeRangeAttribute(long min, long max) { } } }