using System; using Cpp2IlInjected; namespace Unity.Burst { // Token: 0x02000005 RID: 5 [Token(Token = "0x2000005")] public enum FloatPrecision { // Token: 0x04000007 RID: 7 [Token(Token = "0x4000007")] Standard, // Token: 0x04000008 RID: 8 [Token(Token = "0x4000008")] High, // Token: 0x04000009 RID: 9 [Token(Token = "0x4000009")] Medium, // Token: 0x0400000A RID: 10 [Token(Token = "0x400000A")] Low } }