using System; using Cpp2IlInjected; using Unity.Collections.LowLevel.Unsafe; namespace Unity.Burst { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] public readonly struct FunctionPointer { // Token: 0x06000018 RID: 24 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000018")] [Address(RVA = "0x461A30", Offset = "0x460830", VA = "0x180461A30")] public FunctionPointer(IntPtr ptr) { } // Token: 0x17000003 RID: 3 // (get) Token: 0x06000019 RID: 25 RVA: 0x000020E2 File Offset: 0x000002E2 [Token(Token = "0x17000003")] public T Invoke { [Token(Token = "0x6000019")] [Address(RVA = "0x23C26B0", Offset = "0x23C14B0", VA = "0x1823C26B0")] get { return null; } } // Token: 0x17000004 RID: 4 // (get) Token: 0x0600001A RID: 26 RVA: 0x000020E8 File Offset: 0x000002E8 [Token(Token = "0x17000004")] public bool IsCreated { [Token(Token = "0x600001A")] [Address(RVA = "0x23C2770", Offset = "0x23C1570", VA = "0x1823C2770")] get { return default(bool); } } // Token: 0x04000011 RID: 17 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000011")] [NativeDisableUnsafePtrRestriction] private readonly IntPtr _ptr; } }