using System; using Cpp2IlInjected; namespace Unity.Collections { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public static class CollectionHelper { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x38CB5A0", Offset = "0x38CA3A0", VA = "0x1838CB5A0")] internal static bool ShouldDeallocate(Allocator allocator) { return default(bool); } // Token: 0x06000002 RID: 2 RVA: 0x00002068 File Offset: 0x00000268 [Token(Token = "0x6000002")] [Address(RVA = "0x8DB900", Offset = "0x8DA700", VA = "0x1808DB900")] internal static int AssumePositive(int x) { return 0; } } }