using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000A4 RID: 164 [Token(Token = "0x200006F")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class BoolParameter : VolumeParameter { // Token: 0x0600040D RID: 1037 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600033B")] [Address(RVA = "0x2242B30", Offset = "0x2241930", VA = "0x182242B30")] public BoolParameter(bool value, bool overrideState = false) { } } }