using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000B6 RID: 182 [Token(Token = "0x2000081")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class FloatRangeParameter : VolumeParameter { // Token: 0x170000C4 RID: 196 // (get) Token: 0x06000439 RID: 1081 RVA: 0x00003D20 File Offset: 0x00001F20 // (set) Token: 0x0600043A RID: 1082 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000091")] public override Vector2 value { [Token(Token = "0x6000367")] [Address(RVA = "0xD4E3D0", Offset = "0xD4D1D0", VA = "0x180D4E3D0", Slot = "12")] get { return default(Vector2); } [Token(Token = "0x6000368")] [Address(RVA = "0x258ACA0", Offset = "0x2589AA0", VA = "0x18258ACA0", Slot = "13")] set { } } // Token: 0x0600043B RID: 1083 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000369")] [Address(RVA = "0x258AC20", Offset = "0x2589A20", VA = "0x18258AC20")] public FloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false) { } // Token: 0x0600043C RID: 1084 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036A")] [Address(RVA = "0x258ABD0", Offset = "0x25899D0", VA = "0x18258ABD0", Slot = "14")] public override void Interp(Vector2 from, Vector2 to, float t) { } // Token: 0x04000258 RID: 600 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001C3")] public float min; // Token: 0x04000259 RID: 601 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40001C4")] public float max; } }