using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.LookDev { // Token: 0x020000CC RID: 204 [Token(Token = "0x2000095")] public interface IDataProvider { // Token: 0x0600047A RID: 1146 [Token(Token = "0x60003A1")] [Address(Slot = "0")] void FirstInitScene(StageRuntimeInterface stage); // Token: 0x0600047B RID: 1147 [Token(Token = "0x60003A2")] [Address(Slot = "1")] void UpdateSky(Camera camera, Sky sky, StageRuntimeInterface stage); // Token: 0x170000C9 RID: 201 // (get) Token: 0x0600047C RID: 1148 [Token(Token = "0x17000096")] IEnumerable supportedDebugModes { [Token(Token = "0x60003A3")] [Address(Slot = "2")] get; } // Token: 0x0600047D RID: 1149 [Token(Token = "0x60003A4")] [Address(Slot = "3")] void UpdateDebugMode(int debugIndex); // Token: 0x0600047E RID: 1150 [Token(Token = "0x60003A5")] [Address(Slot = "4")] void GetShadowMask(ref RenderTexture output, StageRuntimeInterface stage); // Token: 0x0600047F RID: 1151 [Token(Token = "0x60003A6")] [Address(Slot = "5")] void OnBeginRendering(StageRuntimeInterface stage); // Token: 0x06000480 RID: 1152 [Token(Token = "0x60003A7")] [Address(Slot = "6")] void OnEndRendering(StageRuntimeInterface stage); } }