using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000069 RID: 105 [Token(Token = "0x200003D")] public class MousePositionDebug { // Token: 0x1700005A RID: 90 // (get) Token: 0x0600022A RID: 554 RVA: 0x000020FA File Offset: 0x000002FA [Token(Token = "0x1700002E")] public static MousePositionDebug instance { [Token(Token = "0x6000171")] [Address(RVA = "0x258CAA0", Offset = "0x258B8A0", VA = "0x18258CAA0")] get { return null; } } // Token: 0x0600022B RID: 555 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000172")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] public void Build() { } // Token: 0x0600022C RID: 556 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000173")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080")] public void Cleanup() { } // Token: 0x0600022D RID: 557 RVA: 0x00002CA0 File Offset: 0x00000EA0 [Token(Token = "0x6000174")] [Address(RVA = "0x258CA20", Offset = "0x258B820", VA = "0x18258CA20")] public Vector2 GetMousePosition(float ScreenHeight, bool sceneView) { return default(Vector2); } // Token: 0x0600022E RID: 558 RVA: 0x00002CB8 File Offset: 0x00000EB8 [Token(Token = "0x6000175")] [Address(RVA = "0x258C9D0", Offset = "0x258B7D0", VA = "0x18258C9D0")] public Vector2 GetMouseClickPosition(float ScreenHeight) { return default(Vector2); } // Token: 0x0600022F RID: 559 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000176")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public MousePositionDebug() { } // Token: 0x04000176 RID: 374 [Token(Token = "0x4000100")] private static MousePositionDebug s_Instance; } }