using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000BD RID: 189 [Token(Token = "0x2000088")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpVector3Parameter : VolumeParameter { // Token: 0x0600044A RID: 1098 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000378")] [Address(RVA = "0x258D5A0", Offset = "0x258C3A0", VA = "0x18258D5A0")] public NoInterpVector3Parameter(Vector3 value, bool overrideState = false) { } } }