using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000098 RID: 152 [Token(Token = "0x2000065")] public static class TileLayoutUtils { // Token: 0x060003B4 RID: 948 RVA: 0x00003A68 File Offset: 0x00001C68 [Token(Token = "0x60002EB")] [Address(RVA = "0x25942B0", Offset = "0x25930B0", VA = "0x1825942B0")] public static bool TryLayoutByTiles(RectInt src, uint tileSize, out RectInt main, out RectInt topRow, out RectInt rightCol, out RectInt topRight) { return default(bool); } // Token: 0x060003B5 RID: 949 RVA: 0x00003A80 File Offset: 0x00001C80 [Token(Token = "0x60002EC")] [Address(RVA = "0x2594100", Offset = "0x2592F00", VA = "0x182594100")] public static bool TryLayoutByRow(RectInt src, uint tileSize, out RectInt main, out RectInt other) { return default(bool); } // Token: 0x060003B6 RID: 950 RVA: 0x00003A98 File Offset: 0x00001C98 [Token(Token = "0x60002ED")] [Address(RVA = "0x2593F50", Offset = "0x2592D50", VA = "0x182593F50")] public static bool TryLayoutByCol(RectInt src, uint tileSize, out RectInt main, out RectInt other) { return default(bool); } } }