using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Experimental.Rendering.Universal.LibTessDotNet; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000B0 RID: 176 [Token(Token = "0x2000091")] internal static class LightUtility { // Token: 0x06000321 RID: 801 RVA: 0x00003B40 File Offset: 0x00001D40 [Token(Token = "0x6000301")] [Address(RVA = "0x2273C00", Offset = "0x2272A00", VA = "0x182273C00")] public static bool CheckForChange(int a, ref int b) { return default(bool); } // Token: 0x06000322 RID: 802 RVA: 0x00003B58 File Offset: 0x00001D58 [Token(Token = "0x6000302")] [Address(RVA = "0x2273BA0", Offset = "0x22729A0", VA = "0x182273BA0")] public static bool CheckForChange(float a, ref float b) { return default(bool); } // Token: 0x06000323 RID: 803 RVA: 0x00003B70 File Offset: 0x00001D70 [Token(Token = "0x6000303")] [Address(RVA = "0x2273BF0", Offset = "0x22729F0", VA = "0x182273BF0")] public static bool CheckForChange(bool a, ref bool b) { return default(bool); } // Token: 0x06000324 RID: 804 RVA: 0x00003B88 File Offset: 0x00001D88 [Token(Token = "0x6000304")] [Address(RVA = "0x2273C10", Offset = "0x2272A10", VA = "0x182273C10")] public static bool CheckForChange(Vector2 a, ref Vector2 b) { return default(bool); } // Token: 0x06000325 RID: 805 RVA: 0x00003BA0 File Offset: 0x00001DA0 [Token(Token = "0x6000305")] [Address(RVA = "0x2273BC0", Offset = "0x22729C0", VA = "0x182273BC0")] public static bool CheckForChange(Sprite a, ref Sprite b) { return default(bool); } // Token: 0x06000326 RID: 806 RVA: 0x00003BB8 File Offset: 0x00001DB8 [Token(Token = "0x6000306")] [Address(RVA = "0x22739A0", Offset = "0x22727A0", VA = "0x1822739A0")] public static Bounds CalculateBoundingSphere(ref Vector3[] vertices, ref Color[] colors, float falloffDistance) { return default(Bounds); } // Token: 0x06000327 RID: 807 RVA: 0x00003BD0 File Offset: 0x00001DD0 [Token(Token = "0x6000307")] [Address(RVA = "0x2273D90", Offset = "0x2272B90", VA = "0x182273D90")] public static Bounds GenerateParametricMesh(ref Mesh mesh, float radius, float falloffDistance, float angle, int sides) { return default(Bounds); } // Token: 0x06000328 RID: 808 RVA: 0x00003BE8 File Offset: 0x00001DE8 [Token(Token = "0x6000308")] [Address(RVA = "0x2274D40", Offset = "0x2273B40", VA = "0x182274D40")] public static Bounds GenerateSpriteMesh(ref Mesh mesh, Sprite sprite, float scale) { return default(Bounds); } // Token: 0x06000329 RID: 809 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000309")] [Address(RVA = "0x2275350", Offset = "0x2274150", VA = "0x182275350")] private static void GetFalloffExtrusion(ContourVertex[] contourPoints, int contourPointCount, ref List extrusionDir) { } // Token: 0x0600032A RID: 810 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600030A")] [Address(RVA = "0x19DFF20", Offset = "0x19DED20", VA = "0x1819DFF20")] private static object InterpCustomVertexData(Vec3 position, object[] data, float[] weights) { return null; } // Token: 0x0600032B RID: 811 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030B")] [Address(RVA = "0x22756E0", Offset = "0x22744E0", VA = "0x1822756E0")] public static void GetFalloffShape(Vector3[] shapePath, ref List extrusionDir) { } // Token: 0x0600032C RID: 812 RVA: 0x00003C00 File Offset: 0x00001E00 [Token(Token = "0x600030C")] [Address(RVA = "0x2274450", Offset = "0x2273250", VA = "0x182274450")] public static Bounds GenerateShapeMesh(ref Mesh mesh, Vector3[] shapePath, float falloffDistance) { return default(Bounds); } // Token: 0x0600032D RID: 813 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030D")] [Address(RVA = "0x22736E0", Offset = "0x22724E0", VA = "0x1822736E0")] public static void AddShadowCasterGroupToList(ShadowCasterGroup2D shadowCaster, List list) { } // Token: 0x0600032E RID: 814 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030E")] [Address(RVA = "0x2275870", Offset = "0x2274670", VA = "0x182275870")] public static void RemoveShadowCasterGroupFromList(ShadowCasterGroup2D shadowCaster, List list) { } // Token: 0x0600032F RID: 815 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600030F")] [Address(RVA = "0x2273C90", Offset = "0x2272A90", VA = "0x182273C90")] private static CompositeShadowCaster2D FindTopMostCompositeShadowCaster(ShadowCaster2D shadowCaster) { return null; } // Token: 0x06000330 RID: 816 RVA: 0x00003C18 File Offset: 0x00001E18 [Token(Token = "0x6000310")] [Address(RVA = "0x22737A0", Offset = "0x22725A0", VA = "0x1822737A0")] public static bool AddToShadowCasterGroup(ShadowCaster2D shadowCaster, ref ShadowCasterGroup2D shadowCasterGroup) { return default(bool); } // Token: 0x06000331 RID: 817 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000311")] [Address(RVA = "0x22757F0", Offset = "0x22745F0", VA = "0x1822757F0")] public static void RemoveFromShadowCasterGroup(ShadowCaster2D shadowCaster, ShadowCasterGroup2D shadowCasterGroup) { } } }