using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000C1 RID: 193 [Token(Token = "0x200009E")] [MovedFrom("UnityEngine.Experimental.Rendering.LWRP")] public class RenderObjectsPass : ScriptableRenderPass { // Token: 0x170000F8 RID: 248 // (get) Token: 0x060003CF RID: 975 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x060003D0 RID: 976 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000F5")] public Material overrideMaterial { [Token(Token = "0x60003A3")] [Address(RVA = "0x536420", Offset = "0x535220", VA = "0x180536420")] [CompilerGenerated] get { return null; } [Token(Token = "0x60003A4")] [Address(RVA = "0x536B50", Offset = "0x535950", VA = "0x180536B50")] [CompilerGenerated] set { } } // Token: 0x170000F9 RID: 249 // (get) Token: 0x060003D1 RID: 977 RVA: 0x00004008 File Offset: 0x00002208 // (set) Token: 0x060003D2 RID: 978 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000F6")] public int overrideMaterialPassIndex { [Token(Token = "0x60003A5")] [Address(RVA = "0xA35760", Offset = "0xA34560", VA = "0x180A35760")] [CompilerGenerated] get { return 0; } [Token(Token = "0x60003A6")] [Address(RVA = "0xA351F0", Offset = "0xA33FF0", VA = "0x180A351F0")] [CompilerGenerated] set { } } // Token: 0x060003D3 RID: 979 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003A7")] [Address(RVA = "0x227A470", Offset = "0x2279270", VA = "0x18227A470")] public void SetDetphState(bool writeEnabled, CompareFunction function = CompareFunction.Less) { } // Token: 0x060003D4 RID: 980 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003A8")] [Address(RVA = "0x227A4F0", Offset = "0x22792F0", VA = "0x18227A4F0")] public void SetStencilState(int reference, CompareFunction compareFunction, StencilOp passOp, StencilOp failOp, StencilOp zFailOp) { } // Token: 0x060003D5 RID: 981 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003A9")] [Address(RVA = "0x227A600", Offset = "0x2279400", VA = "0x18227A600")] public RenderObjectsPass(string profilerTag, RenderPassEvent renderPassEvent, string[] shaderTags, RenderQueueType renderQueueType, int layerMask, RenderObjects.CustomCameraSettings cameraSettings) { } // Token: 0x060003D6 RID: 982 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003AA")] [Address(RVA = "0x2279D70", Offset = "0x2278B70", VA = "0x182279D70", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040004E3 RID: 1251 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40003FF")] private RenderQueueType renderQueueType; // Token: 0x040004E4 RID: 1252 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4000400")] private FilteringSettings m_FilteringSettings; // Token: 0x040004E5 RID: 1253 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000401")] private RenderObjects.CustomCameraSettings m_CameraSettings; // Token: 0x040004E6 RID: 1254 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4000402")] private string m_ProfilerTag; // Token: 0x040004E7 RID: 1255 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4000403")] private ProfilingSampler m_ProfilingSampler; // Token: 0x040004EA RID: 1258 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000406")] private List m_ShaderTagIdList; // Token: 0x040004EB RID: 1259 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000407")] private RenderStateBlock m_RenderStateBlock; } }