using System; using Cpp2IlInjected; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; using UnityEngine.Rendering.Universal.Internal; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000B8 RID: 184 [Token(Token = "0x2000098")] internal class Renderer2D : ScriptableRenderer { // Token: 0x170000E2 RID: 226 // (get) Token: 0x0600038C RID: 908 RVA: 0x00003E58 File Offset: 0x00002058 [Token(Token = "0x170000DF")] internal bool createColorTexture { [Token(Token = "0x6000367")] [Address(RVA = "0xFD8EB0", Offset = "0xFD7CB0", VA = "0x180FD8EB0")] get { return default(bool); } } // Token: 0x170000E3 RID: 227 // (get) Token: 0x0600038D RID: 909 RVA: 0x00003E70 File Offset: 0x00002070 [Token(Token = "0x170000E0")] internal bool createDepthTexture { [Token(Token = "0x6000368")] [Address(RVA = "0x13827E0", Offset = "0x13815E0", VA = "0x1813827E0")] get { return default(bool); } } // Token: 0x0600038E RID: 910 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000369")] [Address(RVA = "0x227BA00", Offset = "0x227A800", VA = "0x18227BA00")] public Renderer2D(Renderer2DData data) { } // Token: 0x0600038F RID: 911 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036A")] [Address(RVA = "0x227B250", Offset = "0x227A050", VA = "0x18227B250", Slot = "5")] protected override void Dispose(bool disposing) { } // Token: 0x06000390 RID: 912 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600036B")] [Address(RVA = "0x8C1910", Offset = "0x8C0710", VA = "0x1808C1910")] public Renderer2DData GetRenderer2DData() { return null; } // Token: 0x06000391 RID: 913 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036C")] [Address(RVA = "0x227AF30", Offset = "0x2279D30", VA = "0x18227AF30")] private void CreateRenderTextures(ref CameraData cameraData, bool forceCreateColorTexture, FilterMode colorTextureFilterMode, CommandBuffer cmd, out RenderTargetHandle colorTargetHandle, out RenderTargetHandle depthTargetHandle) { } // Token: 0x06000392 RID: 914 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036D")] [Address(RVA = "0x227B370", Offset = "0x227A170", VA = "0x18227B370", Slot = "6")] public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x06000393 RID: 915 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036E")] [Address(RVA = "0x227B310", Offset = "0x227A110", VA = "0x18227B310", Slot = "8")] public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData) { } // Token: 0x06000394 RID: 916 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036F")] [Address(RVA = "0x227B2B0", Offset = "0x227A0B0", VA = "0x18227B2B0", Slot = "10")] public override void FinishRendering(CommandBuffer cmd) { } // Token: 0x040004AB RID: 1195 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40003D2")] private ColorGradingLutPass m_ColorGradingLutPass; // Token: 0x040004AC RID: 1196 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40003D3")] private Render2DLightingPass m_Render2DLightingPass; // Token: 0x040004AD RID: 1197 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40003D4")] private PostProcessPass m_PostProcessPass; // Token: 0x040004AE RID: 1198 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40003D5")] private FinalBlitPass m_FinalBlitPass; // Token: 0x040004AF RID: 1199 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40003D6")] private PostProcessPass m_FinalPostProcessPass; // Token: 0x040004B0 RID: 1200 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40003D7")] private PostProcessPassCompat m_PostProcessPassCompat; // Token: 0x040004B1 RID: 1201 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40003D8")] private bool m_UseDepthStencilBuffer; // Token: 0x040004B2 RID: 1202 [FieldOffset(Offset = "0xB1")] [Token(Token = "0x40003D9")] private bool m_CreateColorTexture; // Token: 0x040004B3 RID: 1203 [FieldOffset(Offset = "0xB2")] [Token(Token = "0x40003DA")] private bool m_CreateDepthTexture; // Token: 0x040004B4 RID: 1204 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x40003DB")] private readonly RenderTargetHandle k_ColorTextureHandle; // Token: 0x040004B5 RID: 1205 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40003DC")] private readonly RenderTargetHandle k_DepthTextureHandle; // Token: 0x040004B6 RID: 1206 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x40003DD")] private readonly RenderTargetHandle k_AfterPostProcessColorHandle; // Token: 0x040004B7 RID: 1207 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40003DE")] private readonly RenderTargetHandle k_ColorGradingLutHandle; // Token: 0x040004B8 RID: 1208 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40003DF")] private Material m_BlitMaterial; // Token: 0x040004B9 RID: 1209 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40003E0")] private Renderer2DData m_Renderer2DData; } }