using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200000E RID: 14 [Token(Token = "0x200000C")] public enum BackgroundAnimationDetailLevel { // Token: 0x04000025 RID: 37 [Token(Token = "0x4000016")] Reduced, // Token: 0x04000026 RID: 38 [Token(Token = "0x4000017")] Normal } }