using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200003C RID: 60 [Token(Token = "0x2000036")] public enum DepthOfFieldMode { // Token: 0x0400014B RID: 331 [Token(Token = "0x4000128")] Off, // Token: 0x0400014C RID: 332 [Token(Token = "0x4000129")] Gaussian, // Token: 0x0400014D RID: 333 [Token(Token = "0x400012A")] Bokeh } }