using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200003F RID: 63 [Token(Token = "0x2000039")] public enum FilmGrainLookup { // Token: 0x0400015A RID: 346 [Token(Token = "0x4000137")] Thin1, // Token: 0x0400015B RID: 347 [Token(Token = "0x4000138")] Thin2, // Token: 0x0400015C RID: 348 [Token(Token = "0x4000139")] Medium1, // Token: 0x0400015D RID: 349 [Token(Token = "0x400013A")] Medium2, // Token: 0x0400015E RID: 350 [Token(Token = "0x400013B")] Medium3, // Token: 0x0400015F RID: 351 [Token(Token = "0x400013C")] Medium4, // Token: 0x04000160 RID: 352 [Token(Token = "0x400013D")] Medium5, // Token: 0x04000161 RID: 353 [Token(Token = "0x400013E")] Medium6, // Token: 0x04000162 RID: 354 [Token(Token = "0x400013F")] Large01, // Token: 0x04000163 RID: 355 [Token(Token = "0x4000140")] Large02, // Token: 0x04000164 RID: 356 [Token(Token = "0x4000141")] Custom } }