using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000059 RID: 89 [Token(Token = "0x2000051")] public interface IPostProcessComponent { // Token: 0x0600011A RID: 282 [Token(Token = "0x600010F")] [Address(Slot = "0")] bool IsActive(); // Token: 0x0600011B RID: 283 [Token(Token = "0x6000110")] [Address(Slot = "1")] bool IsTileCompatible(); } }