using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Experimental.Rendering; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200009E RID: 158 [Token(Token = "0x2000089")] public class PostProcessPass : ScriptableRenderPass { // Token: 0x060002A4 RID: 676 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600028D")] [Address(RVA = "0x19DDE50", Offset = "0x19DCC50", VA = "0x1819DDE50")] public PostProcessPass(RenderPassEvent evt, PostProcessData data, [Optional] Material blitMaterial) { } // Token: 0x060002A5 RID: 677 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600028E")] [Address(RVA = "0x19D6280", Offset = "0x19D5080", VA = "0x1819D6280")] public void Cleanup() { } // Token: 0x060002A6 RID: 678 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600028F")] [Address(RVA = "0x19DDB90", Offset = "0x19DC990", VA = "0x1819DDB90")] public void Setup(in RenderTextureDescriptor baseDescriptor, in RenderTargetHandle source, in RenderTargetHandle destination, in RenderTargetHandle depth, in RenderTargetHandle internalLut, bool hasFinalPass, bool enableSRGBConversion) { } // Token: 0x060002A7 RID: 679 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000290")] [Address(RVA = "0x19DD280", Offset = "0x19DC080", VA = "0x1819DD280")] public void SetupFinalPass(in RenderTargetHandle source) { } // Token: 0x060002A8 RID: 680 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000291")] [Address(RVA = "0x19D62B0", Offset = "0x19D50B0", VA = "0x1819D62B0", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x060002A9 RID: 681 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000292")] [Address(RVA = "0x19DB990", Offset = "0x19DA790", VA = "0x1819DB990")] public void ResetHistory() { } // Token: 0x060002AA RID: 682 RVA: 0x000036C0 File Offset: 0x000018C0 [Token(Token = "0x6000293")] [Address(RVA = "0x403930", Offset = "0x402730", VA = "0x180403930")] public bool CanRunOnTile() { return default(bool); } // Token: 0x060002AB RID: 683 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000294")] [Address(RVA = "0x19D9070", Offset = "0x19D7E70", VA = "0x1819D9070", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x060002AC RID: 684 RVA: 0x000036D8 File Offset: 0x000018D8 [Token(Token = "0x6000295")] [Address(RVA = "0x19D93B0", Offset = "0x19D81B0", VA = "0x1819D93B0")] private RenderTextureDescriptor GetStereoCompatibleDescriptor() { return default(RenderTextureDescriptor); } // Token: 0x060002AD RID: 685 RVA: 0x000036F0 File Offset: 0x000018F0 [Token(Token = "0x6000296")] [Address(RVA = "0x19D9300", Offset = "0x19D8100", VA = "0x1819D9300")] private RenderTextureDescriptor GetStereoCompatibleDescriptor(int width, int height, GraphicsFormat format, int depthBufferBits = 0) { return default(RenderTextureDescriptor); } // Token: 0x060002AE RID: 686 RVA: 0x00003708 File Offset: 0x00001908 [Token(Token = "0x6000297")] [Address(RVA = "0x19DB800", Offset = "0x19DA600", VA = "0x1819DB800")] private bool RequireSRGBConversionBlitToBackBuffer(CameraData cameraData) { return default(bool); } // Token: 0x060002AF RID: 687 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000298")] [Address(RVA = "0x19D9DC0", Offset = "0x19D8BC0", VA = "0x1819D9DC0")] private void Render(CommandBuffer cmd, ref RenderingData renderingData) { } // Token: 0x060002B0 RID: 688 RVA: 0x00003720 File Offset: 0x00001920 [Token(Token = "0x6000299")] [Address(RVA = "0x19D5FB0", Offset = "0x19D4DB0", VA = "0x1819D5FB0")] private BuiltinRenderTextureType BlitDstDiscardContent(CommandBuffer cmd, RenderTargetIdentifier rt) { return BuiltinRenderTextureType.None; } // Token: 0x060002B1 RID: 689 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600029A")] [Address(RVA = "0x19D84D0", Offset = "0x19D72D0", VA = "0x1819D84D0")] private void DoSubpixelMorphologicalAntialiasing(ref CameraData cameraData, CommandBuffer cmd, int source, int destination) { } // Token: 0x060002B2 RID: 690 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600029B")] [Address(RVA = "0x19D6D80", Offset = "0x19D5B80", VA = "0x1819D6D80")] private void DoDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect) { } // Token: 0x060002B3 RID: 691 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600029C")] [Address(RVA = "0x19D6EA0", Offset = "0x19D5CA0", VA = "0x1819D6EA0")] private void DoGaussianDepthOfField(Camera camera, CommandBuffer cmd, int source, int destination, Rect pixelRect) { } // Token: 0x060002B4 RID: 692 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600029D")] [Address(RVA = "0x19D9480", Offset = "0x19D8280", VA = "0x1819D9480")] private void PrepareBokehKernel() { } // Token: 0x060002B5 RID: 693 RVA: 0x00003738 File Offset: 0x00001938 [Token(Token = "0x600029E")] [Address(RVA = "0x19D9290", Offset = "0x19D8090", VA = "0x1819D9290")] private static float GetMaxBokehRadiusInPixels(float viewportHeight) { return 0f; } // Token: 0x060002B6 RID: 694 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600029F")] [Address(RVA = "0x19D63E0", Offset = "0x19D51E0", VA = "0x1819D63E0")] private void DoBokehDepthOfField(CommandBuffer cmd, int source, int destination, Rect pixelRect) { } // Token: 0x060002B7 RID: 695 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A0")] [Address(RVA = "0x19D7C20", Offset = "0x19D6A20", VA = "0x1819D7C20")] private void DoMotionBlur(Camera camera, CommandBuffer cmd, int source, int destination) { } // Token: 0x060002B8 RID: 696 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A1")] [Address(RVA = "0x19D8050", Offset = "0x19D6E50", VA = "0x1819D8050")] private void DoPaniniProjection(Camera camera, CommandBuffer cmd, int source, int destination) { } // Token: 0x060002B9 RID: 697 RVA: 0x00003750 File Offset: 0x00001950 [Token(Token = "0x60002A2")] [Address(RVA = "0x19D61B0", Offset = "0x19D4FB0", VA = "0x1819D61B0")] private Vector2 CalcViewExtents(Camera camera) { return default(Vector2); } // Token: 0x060002BA RID: 698 RVA: 0x00003768 File Offset: 0x00001968 [Token(Token = "0x60002A3")] [Address(RVA = "0x19D6080", Offset = "0x19D4E80", VA = "0x1819D6080")] private Vector2 CalcCropExtents(Camera camera, float d) { return default(Vector2); } // Token: 0x060002BB RID: 699 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A4")] [Address(RVA = "0x19DB9A0", Offset = "0x19DA7A0", VA = "0x1819DB9A0")] private void SetupBloom(CommandBuffer cmd, int source, Material uberMaterial) { } // Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A5")] [Address(RVA = "0x19DD4B0", Offset = "0x19DC2B0", VA = "0x1819DD4B0")] private void SetupLensDistortion(Material material, bool isSceneView) { } // Token: 0x060002BD RID: 701 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A6")] [Address(RVA = "0x19DCAE0", Offset = "0x19DB8E0", VA = "0x1819DCAE0")] private void SetupChromaticAberration(Material material) { } // Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A7")] [Address(RVA = "0x19DD910", Offset = "0x19DC710", VA = "0x1819DD910")] private void SetupVignette(Material material) { } // Token: 0x060002BF RID: 703 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A8")] [Address(RVA = "0x19DCC20", Offset = "0x19DBA20", VA = "0x1819DCC20")] private void SetupColorGrading(CommandBuffer cmd, ref RenderingData renderingData, Material material) { } // Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A9")] [Address(RVA = "0x19DD310", Offset = "0x19DC110", VA = "0x1819DD310")] private void SetupGrain(in CameraData cameraData, Material material) { } // Token: 0x060002C1 RID: 705 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002AA")] [Address(RVA = "0x19DD1A0", Offset = "0x19DBFA0", VA = "0x1819DD1A0")] private void SetupDithering(in CameraData cameraData, Material material) { } // Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002AB")] [Address(RVA = "0x19D9800", Offset = "0x19D8600", VA = "0x1819D9800")] private void RenderFinalPass(CommandBuffer cmd, ref RenderingData renderingData) { } // Token: 0x060002C3 RID: 707 RVA: 0x00003780 File Offset: 0x00001980 [Token(Token = "0x60002AC")] [Address(RVA = "0x9FD770", Offset = "0x9FC570", VA = "0x1809FD770")] [CompilerGenerated] private int g__GetSource|47_0(ref PostProcessPass.<>c__DisplayClass47_0 A_1) { return 0; } // Token: 0x060002C4 RID: 708 RVA: 0x00003798 File Offset: 0x00001998 [Token(Token = "0x60002AD")] [Address(RVA = "0x19DDC10", Offset = "0x19DCA10", VA = "0x1819DDC10")] [CompilerGenerated] private int g__GetDestination|47_1(ref PostProcessPass.<>c__DisplayClass47_0 A_1) { return 0; } // Token: 0x060002C5 RID: 709 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002AE")] [Address(RVA = "0x19DDDE0", Offset = "0x19DCBE0", VA = "0x1819DDDE0")] [CompilerGenerated] private void g__Swap|47_2(ref PostProcessPass.<>c__DisplayClass47_0 A_1) { } // Token: 0x040003BA RID: 954 [global::Cpp2IlInjected.FieldOffset(Offset = "0x68")] [Token(Token = "0x4000339")] private RenderTextureDescriptor m_Descriptor; // Token: 0x040003BB RID: 955 [global::Cpp2IlInjected.FieldOffset(Offset = "0x9C")] [Token(Token = "0x400033A")] private RenderTargetHandle m_Source; // Token: 0x040003BC RID: 956 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")] [Token(Token = "0x400033B")] private RenderTargetHandle m_Destination; // Token: 0x040003BD RID: 957 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA4")] [Token(Token = "0x400033C")] private RenderTargetHandle m_Depth; // Token: 0x040003BE RID: 958 [global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")] [Token(Token = "0x400033D")] private RenderTargetHandle m_InternalLut; // Token: 0x040003BF RID: 959 [Token(Token = "0x400033E")] private const string k_RenderPostProcessingTag = "Render PostProcessing Effects"; // Token: 0x040003C0 RID: 960 [Token(Token = "0x400033F")] private const string k_RenderFinalPostProcessingTag = "Render Final PostProcessing Pass"; // Token: 0x040003C1 RID: 961 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")] [Token(Token = "0x4000340")] private PostProcessPass.MaterialLibrary m_Materials; // Token: 0x040003C2 RID: 962 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")] [Token(Token = "0x4000341")] private PostProcessData m_Data; // Token: 0x040003C3 RID: 963 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")] [Token(Token = "0x4000342")] private DepthOfField m_DepthOfField; // Token: 0x040003C4 RID: 964 [global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")] [Token(Token = "0x4000343")] private MotionBlur m_MotionBlur; // Token: 0x040003C5 RID: 965 [global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")] [Token(Token = "0x4000344")] private PaniniProjection m_PaniniProjection; // Token: 0x040003C6 RID: 966 [global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")] [Token(Token = "0x4000345")] private Bloom m_Bloom; // Token: 0x040003C7 RID: 967 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")] [Token(Token = "0x4000346")] private LensDistortion m_LensDistortion; // Token: 0x040003C8 RID: 968 [global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")] [Token(Token = "0x4000347")] private ChromaticAberration m_ChromaticAberration; // Token: 0x040003C9 RID: 969 [global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")] [Token(Token = "0x4000348")] private Vignette m_Vignette; // Token: 0x040003CA RID: 970 [global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")] [Token(Token = "0x4000349")] private ColorLookup m_ColorLookup; // Token: 0x040003CB RID: 971 [global::Cpp2IlInjected.FieldOffset(Offset = "0x100")] [Token(Token = "0x400034A")] private ColorAdjustments m_ColorAdjustments; // Token: 0x040003CC RID: 972 [global::Cpp2IlInjected.FieldOffset(Offset = "0x108")] [Token(Token = "0x400034B")] private Tonemapping m_Tonemapping; // Token: 0x040003CD RID: 973 [global::Cpp2IlInjected.FieldOffset(Offset = "0x110")] [Token(Token = "0x400034C")] private FilmGrain m_FilmGrain; // Token: 0x040003CE RID: 974 [Token(Token = "0x400034D")] private const int k_MaxPyramidSize = 16; // Token: 0x040003CF RID: 975 [global::Cpp2IlInjected.FieldOffset(Offset = "0x118")] [Token(Token = "0x400034E")] private readonly GraphicsFormat m_DefaultHDRFormat; // Token: 0x040003D0 RID: 976 [global::Cpp2IlInjected.FieldOffset(Offset = "0x11C")] [Token(Token = "0x400034F")] private bool m_UseRGBM; // Token: 0x040003D1 RID: 977 [global::Cpp2IlInjected.FieldOffset(Offset = "0x120")] [Token(Token = "0x4000350")] private readonly GraphicsFormat m_SMAAEdgeFormat; // Token: 0x040003D2 RID: 978 [global::Cpp2IlInjected.FieldOffset(Offset = "0x124")] [Token(Token = "0x4000351")] private readonly GraphicsFormat m_GaussianCoCFormat; // Token: 0x040003D3 RID: 979 [global::Cpp2IlInjected.FieldOffset(Offset = "0x128")] [Token(Token = "0x4000352")] private Matrix4x4 m_PrevViewProjM; // Token: 0x040003D4 RID: 980 [global::Cpp2IlInjected.FieldOffset(Offset = "0x168")] [Token(Token = "0x4000353")] private bool m_ResetHistory; // Token: 0x040003D5 RID: 981 [global::Cpp2IlInjected.FieldOffset(Offset = "0x16C")] [Token(Token = "0x4000354")] private int m_DitheringTextureIndex; // Token: 0x040003D6 RID: 982 [global::Cpp2IlInjected.FieldOffset(Offset = "0x170")] [Token(Token = "0x4000355")] private RenderTargetIdentifier[] m_MRT2; // Token: 0x040003D7 RID: 983 [global::Cpp2IlInjected.FieldOffset(Offset = "0x178")] [Token(Token = "0x4000356")] private Vector4[] m_BokehKernel; // Token: 0x040003D8 RID: 984 [global::Cpp2IlInjected.FieldOffset(Offset = "0x180")] [Token(Token = "0x4000357")] private int m_BokehHash; // Token: 0x040003D9 RID: 985 [global::Cpp2IlInjected.FieldOffset(Offset = "0x184")] [Token(Token = "0x4000358")] private bool m_IsStereo; // Token: 0x040003DA RID: 986 [global::Cpp2IlInjected.FieldOffset(Offset = "0x185")] [Token(Token = "0x4000359")] private bool m_IsFinalPass; // Token: 0x040003DB RID: 987 [global::Cpp2IlInjected.FieldOffset(Offset = "0x186")] [Token(Token = "0x400035A")] private bool m_HasFinalPass; // Token: 0x040003DC RID: 988 [global::Cpp2IlInjected.FieldOffset(Offset = "0x187")] [Token(Token = "0x400035B")] private bool m_EnableSRGBConversionIfNeeded; // Token: 0x040003DD RID: 989 [global::Cpp2IlInjected.FieldOffset(Offset = "0x188")] [Token(Token = "0x400035C")] private Material m_BlitMaterial; // Token: 0x0200009F RID: 159 [Token(Token = "0x20000C5")] private class MaterialLibrary { // Token: 0x060002C6 RID: 710 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000444")] [Address(RVA = "0x1F25B50", Offset = "0x1F24950", VA = "0x181F25B50")] public MaterialLibrary(PostProcessData data) { } // Token: 0x060002C7 RID: 711 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000445")] [Address(RVA = "0x1F25960", Offset = "0x1F24760", VA = "0x181F25960")] private Material Load(Shader shader) { return null; } // Token: 0x060002C8 RID: 712 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000446")] [Address(RVA = "0x1F258A0", Offset = "0x1F246A0", VA = "0x181F258A0")] internal void Cleanup() { } // Token: 0x040003DE RID: 990 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40004D1")] public readonly Material stopNaN; // Token: 0x040003DF RID: 991 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40004D2")] public readonly Material subpixelMorphologicalAntialiasing; // Token: 0x040003E0 RID: 992 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x40004D3")] public readonly Material gaussianDepthOfField; // Token: 0x040003E1 RID: 993 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x40004D4")] public readonly Material bokehDepthOfField; // Token: 0x040003E2 RID: 994 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x40004D5")] public readonly Material cameraMotionBlur; // Token: 0x040003E3 RID: 995 [global::Cpp2IlInjected.FieldOffset(Offset = "0x38")] [Token(Token = "0x40004D6")] public readonly Material paniniProjection; // Token: 0x040003E4 RID: 996 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x40004D7")] public readonly Material bloom; // Token: 0x040003E5 RID: 997 [global::Cpp2IlInjected.FieldOffset(Offset = "0x48")] [Token(Token = "0x40004D8")] public readonly Material uber; // Token: 0x040003E6 RID: 998 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x40004D9")] public readonly Material finalPass; } // Token: 0x020000A0 RID: 160 [Token(Token = "0x20000C6")] private static class ShaderConstants { // Token: 0x040003E7 RID: 999 [Token(Token = "0x40004DA")] public static readonly int _TempTarget; // Token: 0x040003E8 RID: 1000 [Token(Token = "0x40004DB")] public static readonly int _TempTarget2; // Token: 0x040003E9 RID: 1001 [Token(Token = "0x40004DC")] public static readonly int _StencilRef; // Token: 0x040003EA RID: 1002 [Token(Token = "0x40004DD")] public static readonly int _StencilMask; // Token: 0x040003EB RID: 1003 [Token(Token = "0x40004DE")] public static readonly int _FullCoCTexture; // Token: 0x040003EC RID: 1004 [Token(Token = "0x40004DF")] public static readonly int _HalfCoCTexture; // Token: 0x040003ED RID: 1005 [Token(Token = "0x40004E0")] public static readonly int _DofTexture; // Token: 0x040003EE RID: 1006 [Token(Token = "0x40004E1")] public static readonly int _CoCParams; // Token: 0x040003EF RID: 1007 [Token(Token = "0x40004E2")] public static readonly int _BokehKernel; // Token: 0x040003F0 RID: 1008 [Token(Token = "0x40004E3")] public static readonly int _PongTexture; // Token: 0x040003F1 RID: 1009 [Token(Token = "0x40004E4")] public static readonly int _PingTexture; // Token: 0x040003F2 RID: 1010 [Token(Token = "0x40004E5")] public static readonly int _Metrics; // Token: 0x040003F3 RID: 1011 [Token(Token = "0x40004E6")] public static readonly int _AreaTexture; // Token: 0x040003F4 RID: 1012 [Token(Token = "0x40004E7")] public static readonly int _SearchTexture; // Token: 0x040003F5 RID: 1013 [Token(Token = "0x40004E8")] public static readonly int _EdgeTexture; // Token: 0x040003F6 RID: 1014 [Token(Token = "0x40004E9")] public static readonly int _BlendTexture; // Token: 0x040003F7 RID: 1015 [Token(Token = "0x40004EA")] public static readonly int _ColorTexture; // Token: 0x040003F8 RID: 1016 [Token(Token = "0x40004EB")] public static readonly int _Params; // Token: 0x040003F9 RID: 1017 [Token(Token = "0x40004EC")] public static readonly int _MainTexLowMip; // Token: 0x040003FA RID: 1018 [Token(Token = "0x40004ED")] public static readonly int _Bloom_Params; // Token: 0x040003FB RID: 1019 [Token(Token = "0x40004EE")] public static readonly int _Bloom_RGBM; // Token: 0x040003FC RID: 1020 [Token(Token = "0x40004EF")] public static readonly int _Bloom_Texture; // Token: 0x040003FD RID: 1021 [Token(Token = "0x40004F0")] public static readonly int _LensDirt_Texture; // Token: 0x040003FE RID: 1022 [Token(Token = "0x40004F1")] public static readonly int _LensDirt_Params; // Token: 0x040003FF RID: 1023 [Token(Token = "0x40004F2")] public static readonly int _LensDirt_Intensity; // Token: 0x04000400 RID: 1024 [Token(Token = "0x40004F3")] public static readonly int _Distortion_Params1; // Token: 0x04000401 RID: 1025 [Token(Token = "0x40004F4")] public static readonly int _Distortion_Params2; // Token: 0x04000402 RID: 1026 [Token(Token = "0x40004F5")] public static readonly int _Chroma_Params; // Token: 0x04000403 RID: 1027 [Token(Token = "0x40004F6")] public static readonly int _Vignette_Params1; // Token: 0x04000404 RID: 1028 [Token(Token = "0x40004F7")] public static readonly int _Vignette_Params2; // Token: 0x04000405 RID: 1029 [Token(Token = "0x40004F8")] public static readonly int _Lut_Params; // Token: 0x04000406 RID: 1030 [Token(Token = "0x40004F9")] public static readonly int _UserLut_Params; // Token: 0x04000407 RID: 1031 [Token(Token = "0x40004FA")] public static readonly int _InternalLut; // Token: 0x04000408 RID: 1032 [Token(Token = "0x40004FB")] public static readonly int _UserLut; // Token: 0x04000409 RID: 1033 [Token(Token = "0x40004FC")] public static readonly int _FullscreenProjMat; // Token: 0x0400040A RID: 1034 [Token(Token = "0x40004FD")] public static int[] _BloomMipUp; // Token: 0x0400040B RID: 1035 [Token(Token = "0x40004FE")] public static int[] _BloomMipDown; } } }