using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000A")] public enum LODScalingQualityLevel { // Token: 0x0400001C RID: 28 [Token(Token = "0x400000D")] Optimized, // Token: 0x0400001D RID: 29 [Token(Token = "0x400000E")] Normal } }