using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200007D RID: 125 [Token(Token = "0x200006F")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum MixedLightingSetup { // Token: 0x0400026B RID: 619 [Token(Token = "0x400022F")] None, // Token: 0x0400026C RID: 620 [Token(Token = "0x4000230")] ShadowMask, // Token: 0x0400026D RID: 621 [Token(Token = "0x4000231")] Subtractive } }