using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000044 RID: 68 [Token(Token = "0x200003E")] public enum MotionBlurMode { // Token: 0x04000172 RID: 370 [Token(Token = "0x400014F")] CameraOnly, // Token: 0x04000173 RID: 371 [Token(Token = "0x4000150")] CameraAndObjects } }