using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200007E RID: 126 [Token(Token = "0x2000070")] [MovedFrom("UnityEngine.Rendering.LWRP")] public struct RenderingData { // Token: 0x0400026E RID: 622 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000232")] public CullingResults cullResults; // Token: 0x0400026F RID: 623 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000233")] public CameraData cameraData; // Token: 0x04000270 RID: 624 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000234")] public LightData lightData; // Token: 0x04000271 RID: 625 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000235")] public ShadowData shadowData; // Token: 0x04000272 RID: 626 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000236")] public PostProcessingData postProcessingData; // Token: 0x04000273 RID: 627 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4000237")] public bool supportsDynamicBatching; // Token: 0x04000274 RID: 628 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x4000238")] public PerObjectData perObjectData; // Token: 0x04000275 RID: 629 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4000239")] [Obsolete] public bool killAlphaInFinalBlit; // Token: 0x04000276 RID: 630 [FieldOffset(Offset = "0x1E9")] [Token(Token = "0x400023A")] public bool postProcessingEnabled; } }