using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200005B RID: 91 [Token(Token = "0x2000053")] internal class SceneViewDepthCopyPass : ScriptableRenderPass { // Token: 0x17000067 RID: 103 // (get) Token: 0x0600011F RID: 287 RVA: 0x00002BB0 File Offset: 0x00000DB0 // (set) Token: 0x06000120 RID: 288 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000067")] private RenderTargetHandle source { [Token(Token = "0x6000114")] [Address(RVA = "0x567200", Offset = "0x566000", VA = "0x180567200")] [CompilerGenerated] get { return default(RenderTargetHandle); } [Token(Token = "0x6000115")] [Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")] [CompilerGenerated] set { } } // Token: 0x06000121 RID: 289 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000116")] [Address(RVA = "0x1F296B0", Offset = "0x1F284B0", VA = "0x181F296B0")] public SceneViewDepthCopyPass(RenderPassEvent evt, Material copyDepthMaterial) { } // Token: 0x06000122 RID: 290 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000117")] [Address(RVA = "0x5674A0", Offset = "0x5662A0", VA = "0x1805674A0")] public void Setup(RenderTargetHandle source) { } // Token: 0x06000123 RID: 291 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000118")] [Address(RVA = "0x1F291F0", Offset = "0x1F27FF0", VA = "0x181F291F0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040001BA RID: 442 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000192")] private Material m_CopyDepthMaterial; // Token: 0x040001BB RID: 443 [Token(Token = "0x4000193")] private const string m_ProfilerTag = "Copy Depth for Scene View"; // Token: 0x040001BC RID: 444 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000194")] private int m_ScaleBiasId; } }