using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000069 RID: 105 [Token(Token = "0x200005E")] internal class ShaderData : IDisposable { // Token: 0x060001A2 RID: 418 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000192")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] private ShaderData() { } // Token: 0x1700007F RID: 127 // (get) Token: 0x060001A3 RID: 419 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700007E")] internal static ShaderData instance { [Token(Token = "0x6000193")] [Address(RVA = "0x1F310D0", Offset = "0x1F2FED0", VA = "0x181F310D0")] get { return null; } } // Token: 0x060001A4 RID: 420 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000194")] [Address(RVA = "0x1F30F20", Offset = "0x1F2FD20", VA = "0x181F30F20", Slot = "4")] public void Dispose() { } // Token: 0x060001A5 RID: 421 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000195")] [Address(RVA = "0x1F30F90", Offset = "0x1F2FD90", VA = "0x181F30F90")] internal ComputeBuffer GetLightDataBuffer(int size) { return null; } // Token: 0x060001A6 RID: 422 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000196")] [Address(RVA = "0x1F30FE0", Offset = "0x1F2FDE0", VA = "0x181F30FE0")] internal ComputeBuffer GetLightIndicesBuffer(int size) { return null; } // Token: 0x060001A7 RID: 423 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000197")] [Address(RVA = "0x1F31030", Offset = "0x1F2FE30", VA = "0x181F31030")] internal ComputeBuffer GetShadowDataBuffer(int size) { return null; } // Token: 0x060001A8 RID: 424 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000198")] [Address(RVA = "0x1F31080", Offset = "0x1F2FE80", VA = "0x181F31080")] internal ComputeBuffer GetShadowIndicesBuffer(int size) { return null; } // Token: 0x060001A9 RID: 425 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000199")] [Address(RVA = "0x1E6ABD0", Offset = "0x1E699D0", VA = "0x181E6ABD0")] private ComputeBuffer GetOrUpdateBuffer(ref ComputeBuffer buffer, int size) where T : struct { return null; } // Token: 0x060001AA RID: 426 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600019A")] [Address(RVA = "0x1F30EF0", Offset = "0x1F2FCF0", VA = "0x181F30EF0")] private void DisposeBuffer(ref ComputeBuffer buffer) { } // Token: 0x04000202 RID: 514 [Token(Token = "0x40001D0")] private static ShaderData m_Instance; // Token: 0x04000203 RID: 515 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40001D1")] private ComputeBuffer m_LightDataBuffer; // Token: 0x04000204 RID: 516 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001D2")] private ComputeBuffer m_LightIndicesBuffer; // Token: 0x04000205 RID: 517 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001D3")] private ComputeBuffer m_ShadowDataBuffer; // Token: 0x04000206 RID: 518 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40001D4")] private ComputeBuffer m_ShadowIndicesBuffer; } }